Thinking About Research, Innovation, Test-Scores, and Creativity – The Principal of Change

Just trying to work my way through some thoughts here…This post is more focused on writing to learn, not writing to share my learning.   There has been a lot of pushback on the topic of innov…

Πηγή: Thinking About Research, Innovation, Test-Scores, and Creativity – The Principal of Change


Create Your Online School with a Great Virtual Classroom

Webroom has to be one of the best free virtual classrooms for online synchronous teaching I’ve seen. It’s very easy to set up a class. Just type in your email address and name and the classroom launches.

Once the class opens there’s a very easy to work through on-boarding task that ensures anyone entering the classroom has the correct browser (Chrome works best) , sufficient connectivity, and has set up their video and audio so you can be sure everyone can see each other.

Once you are set up you can invite students by email or share the link to the classroom.

Webroom has a lot of really great easy to use features including really simple to set up breakout rooms for getting students into pairs or groups, screen sharing, an interactive whiteboard for sharing images and text, file sharing and best of all link sharing.

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Στην Ελλάδα εκπαιδεύεσαι μόνο για να περνάς τις εξετάσεις, όχι για να μάθεις

Είναι φοβερό αυτό που συμβαίνει με τα εξεταστικά συστήματα στην Ελλάδα. Όλων των ειδών. Είτε εξετάζεσαι για να πάρεις δίπλωμα οδήγησης, είτε για να πάρεις το Lower, είτε για να μπεις στο Πανεπιστήμιο κ.λπ. Γράφει ο Φώντας Τρούσας Όλα έχουν μια βασική αρχή. Όχι το πώς να μάθεις, αλλά να μάθεις μόνον εκείνα τα «μισά» που θα σου χρειαστούν για να περάσεις τις εξετάσεις. Η μάθηση δεν είναι το ζητούμενο. Το ζητούμενο είναι ο προσανατολισμός προς μια κατεύθυνση. Να εξασκηθείς στα τερτίπια των συστημάτων, ώστε να τη βγάλεις καθαρή. Ειδικά με τη δοκιμασία των «πανελλαδικά εξεταζόμενων μαθημάτων», που βασανίζει τους μαθητές της Τρίτης Λυκείου και τις οικογένειές τους, το πράγμα έχει ξεφύγει εντελώς, τείνοντας ν’ αποκτήσει χαρακτηριστικά αληθινής ανοησίας… Τουλάχιστον… Πάνε πολλά χρόνια από τότε που έδωσα εξετάσεις για να πάρω δίπλωμα οδήγησης. Τα θυμάμαι τώρα και γελάω με τα… άγχη του καιρού εκείνου. Η φωνή του δασκάλου ηχεί ακόμη στ’ αυτιά μου… Πρόσεξε στο παρκάρισμα να μην

Πηγή: Στην Ελλάδα εκπαιδεύεσαι μόνο για να περνάς τις εξετάσεις, όχι για να μάθεις

Ασκήσεις στο σπίτι: Η παγίδα των γονιών

Δίκτυο κριτικής στην εκπαίδευση

του Alfie Kohn

Όταν οι γονείς δεν επικρίνονται για ανεπαρκή εμπλοκή στην εκπαίδευση των παιδιών τους – που συχνά σημαίνει πως αποτυγχάνουν να υποστηρίξουν την ατζέντα του σχολείου στο σπίτι– επικρίνονται πως εμπλέκονται υπερβολικά. Πιο συγκεκριμένα, μία μερίδα γονιών κατηγορείται πως παρέχουν στα παιδιά τους υπερβολική βοήθεια στο διάβασμα.

Οι πιο ηχηροί κατήγοροι φαίνεται πως κινούνται όχι από κάποια εμπειρικά ευρήματα πως μία τέτοια βοήθεια είναι στην πραγματικότητα αντιπαραγωγική, αλλά από μία συντηρητική αφήγηση, η οποία συγκροτείται από γκρίνια για το πώς τα παιδιά αποκτούν σήμερα τα πάντα υπερβολικά εύκολα (Α’, επαίνους, έπαθλα), ότι μία επιδημία από γονείς-ελικόπτερα* τα προστατεύει από την «χρήσιμη» αποτυχία, ότι οφείλουμε να προωθούμε την αυτάρκεια και την αυτοπειθαρχία αντί της αυτοεκτίμησης.

Απάντησα σε αυτή τη θέση διεξοδικά σε ένα πρόσφατο βιβλίο αμφισβητώντας τους εσφαλμένους περιγραφικούς της ισχυρισμούς και ανέλυσα την ιδεολογία που τους τονίζει. Νομίζω πως το «κάντε πίσω και αφήστε τα να τα βγάλουν…

Δείτε την αρχική δημοσίευση 263 επιπλέον λέξεις

Bring STEM to your classroom with games, coding and kits from our Microsoft Education partners – Microsoft EDU

An illustration depicting women teaching and learning STEM subjects.

Earlier this month we celebrated Women’s Day and the launch of our #MAKEWHATSNEXTcampaign, designed to empower women and girls in science and technology to achieve more. A recent study conducted by Microsoft revealed that most girls become interested in STEM (Science, Technology, Engineering & Math) at the age of 11-and-a-half, but interest cools around the age of 15. The opportunity for immersive learning through simulations and gaming is humbling, but Microsoft Education isn’t alone in working to ensure that STEM is available to everyone, and to enable every student to reach their full potential.  We want to celebrate just some of our inspirational partners who support us in our aim:

Lego Education LogoMany people have played with LEGO® bricks, but they may not be aware of how they’re being used in classrooms around the world. LEGO® Education offers playful learning experiences and teaching solutions, based on the LEGO® system of bricks, in curriculum-relevant material, as well as physical and digital resources for preschool, elementary, middle school and after school.  FIRST® LEGO® League, created in collaboration with the non-profit organization FIRST®, is one of their programs that introduces students ages 9 to 16 to the fun and excitement of STEM subjects. FIRST® LEGO® League Jr. helps capture the curiosity of younger students, ages 6 to 10, who design, build, program, test and present a LEGO® model based on LEGO® Education WeDo 2.0. (WeDo was specifically designed to cater to girls and there also happens to be an app for Windows 10.)

SwopBots logoOn the subject of gamification in our classrooms: Luke Doyle, a teacher in the UK, learned that “over 85 percent of all characters in games are male.” To address this, Luke launched SwopBots, a game revolving around two children who have been raised by robots, now finding themselves stranded on an alien planet .

The children, named Loop and Switch, can overcome any challenge thrown at them by working together and using their knowledge of electronics, coding and engineering. By combining storytelling through both books and games, and by featuring a strong and intelligent female character in Switch, Swopbots hopes to connect with those students, especially girls, who have not yet been attracted to the world of computer science.

Tivitz logo

But it’s not only teachers who are seeing challenges around students wanting to focus on STEM.  Siobhan Mullen, an entrepreneur with a successful career in the space industry and supported by her background in high-energy physics and optical engineering, was concerned by the lack of STEM graduates. She took a hiatus from her space career to become part of the solution.

Siobhan’s company, SAS Games, Inc., created TiViTz, a math and strategy game that sharpens math skills, encourages critical thinking and remains fun at the same time.  Working with game creator Steve Scully, the team started TiViTz as a board game, but it has since evolved into an app with strong Microsoft Office 365 Education integration. Students can play against the computer or challenge an opponent anywhere in the world.

Tynker logo

With the current skills shortage in the workplace, educational institutions around the world are starting STEM programs early.  Tynker, a coding program that reaches students as young as kindergarten age, offers gamified courses and activities that introduce coding through puzzles, interactive lessons, and open-ended projects. And with Office 365 Single Sign On (SSO) coming soon, Tynker will become even easier to use in the classroom.

Tynker also runs a Featured Maker program, which recognizes their makers’ hard work and lets them share their stories and motivation. Participants are selected based on their coding projects, so it is especially exciting to learn that, to date, more girls than boys have been featured purely due to their creativity and their love of logic and technology.

Πηγή: Bring STEM to your classroom with games, coding and kits from our Microsoft Education partners – Microsoft EDU